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Pipeline Research and Planning

Updated: Aug 1, 2022


For this concluding term, I need to be efficient in planning the final steps so that I can finish in the time I have left. Starting from May 30th I have until the 19th of August to complete everything I can. So that's only 2 months and 2 weeks.


I'm going to start by having a better sense of the overall pipeline steps I have left so this is some brief research into the stages and options I have to do this term to complete the film.

Much like that one pipeline comic that seems to be used a lot when discussing the pipeline, for me, it is useful to break down the stages into the smaller steps that go into completing them to have a better understanding of things and essentially a to-do list of everything that needs to be done.



Texturing

  • Unwrapping

  • UV texture mapping

  • Putting the section into different shaders

  • Baking in Substance Painter

  • The Painting Process

  • Assigning new Materials on the Maya Model


Rigging

  • Installing Advanced Skeleton

  • Weight/skinning

  • Face emotion checking

  • Possible use of Blend Shapes -increased control of the face


Animation

  • Camera Set up

  • Camera Animation

  • Character Key Posing



3D VFX

  • MASH physics

  • Replicater


Lighting


Rendering and Toon-shader

  • AiToon - Using Note editor use both texture and toon shader

  • Possible use of Ambient Occlusion


Compositing

  • 2D Matte Backgrounds and Foregrounds

  • Other 2D elements

    • Dust

    • More objects other than boxes


Sound Design

  • Outsourcing

  • Finding references

  • Giving sound directions




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