Pipeline Research and Planning
Updated: Aug 1
For this concluding term, I need to be efficient in planning the final steps so that I can finish in the time I have left. Starting from May 30th I have until the 19th of August to complete everything I can. So that's only 2 months and 2 weeks.
I'm going to start by having a better sense of the overall pipeline steps I have left so this is some brief research into the stages and options I have to do this term to complete the film.
Much like that one pipeline comic that seems to be used a lot when discussing the pipeline, for me, it is useful to break down the stages into the smaller steps that go into completing them to have a better understanding of things and essentially a to-do list of everything that needs to be done.
UV texture mapping
Putting the section into different shaders
Baking in Substance Painter
The Painting Process
Assigning new Materials on the Maya Model
Installing Advanced Skeleton
Face emotion checking
Possible use of Blend Shapes -increased control of the face
Camera Set up
Character Key Posing
Toon Shader Has Specific Settings
Arnold Documentation https://docs.arnoldrenderer.com/display/A5AFMUG/Toon
Rendering and Toon-shader
AiToon - Using Note editor use both texture and toon shader
Possible use of Ambient Occlusion
2D Matte Backgrounds and Foregrounds
Other 2D elements
More objects other than boxes
Giving sound directions