The narrative lead project I aim to produce is one I will keep open to development as I go. I understand it is important to allow for change within this process and I think this will be a great opportunity to force myself to move on and not become too attached to a certain idea.
Here is my rough idea flow of my project:
The Process of De-Cluttering
Boxes forming walls and mountains
Corridors and libraries of memories within the boxes
The slow process of uncovering things
Potential opportunities and ideas that make it seemingly impossible to get rid of items
Sorting things into piles
Making things out of old things
Using old objects to actually make the film
Photogrammetry for specific objects - connecting more with the subject
Forming obstacles, shaping the boxes/ objects into monsters/creatures - symbolising dark times/memories preferred forgotten
Always in opposition with the mental block of finding motivation that is elusive throughout
Things become clear, not for new things to replace them, but for them to just be clear, clear for the space to think
Dust particles, changing colour, forming memories or creatures personifying feelings – compositing stage, after effects
The initial idea for this project has been one I thought of a few years ago whilst going though boxes from my old childhood home, seeing my mum unbox things from her childhood, and facing the overwhelm and cognitive dysfunction of not being able to tackle the huge amount of items in order move to a smaller house.
The Mood-board:

The Game Plan
I know this concept is a lot to take on and complete within a year so I have tried to learn as much as possible about the pipeline in order to plan for each step.
Here are notes on how I aim to break down the pipeline process:
Term 1: Pre-production
Mood board - initial ideas in visual references
Story outline - getting the idea into a narrative
Visual Development - building the visual world from references and ideas
Thumb nailing points of action
Sketches
Design Language
Colour keys and colour script
Beat Boarding and Storyboarding - breaking the story down into main beats
Animatic - compiling the storyboard into video from to explore timing and cohesion
3D testing - Learning what specific things I need to learn in order to complete the film
Boxes
Environment
Term 2: Production
Finalising Animatic - will help me know what to focus on scene by scene
3D modelling - Forming the 3D Character Model and Environment
Rigging - preparing the character for animation
3D Camera testing - cinematography testing e.g. dolly zoom, Dutch angle
Animating - getting the movement completed
2D render test - getting the style of the film nailed down
Term 3: Post-production
Final Animations - both 3D and 2D
Rendering - Readying assets for compositing
Effects animation - dust partials
Compositing - compiling the animation together with lighting and effects
Sound design - music, sound effects
Timeline by month
November - Research, Mood broad, storyboarding, 3D tests,
December - character design, style tests, concept art, Animatic
January – Environment design, 3D Tests, Character building and rigging
February – Modelling and building, Texturing, rigging, animating
March – Texturing, Animation, test of toon shading
April – Animation, test rendering, test 2D effects
May - Light testing on renders, final character animation
June - Final 3D Animations complete and rendered
July - 2D effects animation on top of 3D renders
August - Sound design, finishing touches,
September - Finish
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